Congratulations. You've made it. You've lived a long life, and now you're here. You're almost done. There's just one final bit of housekeeping before you go: 

What will you bring from this life into to the next?
What objects will you take, and what will you leave behind?
No pressure!

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Exit Interview was made collaboratively during the Spring 2024 quarter with students at Northwestern University through the RTVF program. We conceived, designed, and developed the full game as a small team in a little over 2 months.

Concept, Story, and Narrative Design:
Reagan Dennison, Mauro Herrera, Rachel Ruddy, Peiran Zhao  and myself
Development, Programming and Level Design:
Mauro Herrera, Rachel RuddyPeiran Zhao and myself
Written by Mauro Herrera and myself
All the art in the game was created by Rachel Ruddy
Music and audio designed and composed by Peiran Zhao

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Performance note on the WebGL build: The mobile version of the game is fully functional and a great way to play the game without downloading it. However, due to the way browsers show/hide your cursor, you may have to click an extra time to "relock" your cursor after you choose an item. We may fix this at some point, but this behavior isn't present in the standalone builds.

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Download for Mac 83 MB

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